9da21c24a4
This CL rolls the GLSLang and SPIRV-Tools dependencies to tip-of-tree and updates the tests as required.
92 lines
1.5 KiB
Plaintext
92 lines
1.5 KiB
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct SSBO
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{
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float4x4 mvp;
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float4 in_data[1];
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};
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struct SSBO2
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{
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float4 out_data[1];
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(const device SSBO& _24 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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uint ident = gl_GlobalInvocationID.x;
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float4 idat = _24.in_data[ident];
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int k = 0;
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uint i = 0u;
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if (idat.y == 20.0)
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{
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do
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{
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k *= 2;
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i++;
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} while (i < ident);
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}
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switch (k)
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{
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case 10:
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{
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for (;;)
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{
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i++;
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if (i > 10u)
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{
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break;
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}
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continue;
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}
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break;
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}
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default:
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{
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for (;;)
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{
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i += 2u;
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if (i > 20u)
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{
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break;
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}
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continue;
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}
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break;
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}
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}
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while (k < 10)
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{
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idat *= 2.0;
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k++;
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}
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for (uint i_1 = 0u; i_1 < 16u; i_1++, k++)
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{
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for (uint j = 0u; j < 30u; j++)
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{
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idat = _24.mvp * idat;
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}
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}
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k = 0;
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for (;;)
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{
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k++;
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if (k > 10)
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{
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k += 2;
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}
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else
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{
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k += 3;
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continue;
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}
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k += 10;
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continue;
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}
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}
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