SPIRV-Cross/shaders-no-opt/mesh
Hans-Kristian Arntzen 79d63934a6 GLSL: Emit inline invariant position for mesh shaders.
Work around missing feature from GLSL. Normally we can emit a global
invariant gl_Position; and call it a day, but it does not work for mesh
shaders it seems. Declaring invariance inside an explicit IO block works
fine on the other hand ...
2023-08-17 12:45:54 +02:00
..
invariant-position-mesh.spv14.nocompat.vk.mesh GLSL: Emit inline invariant position for mesh shaders. 2023-08-17 12:45:54 +02:00