SPIRV-Cross/reference/opt/shaders/asm/vert/empty-io.asm.vert
2017-11-23 09:50:11 +01:00

20 lines
180 B
GLSL

#version 450
struct VSInput
{
vec4 position;
};
struct VSOutput
{
vec4 position;
};
layout(location = 0) in vec4 position;
void main()
{
gl_Position = position;
}