SPIRV-Cross/reference/opt/shaders/frag/unary-enclose.frag
2017-11-23 09:50:11 +01:00

13 lines
181 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vIn;
void main()
{
FragColor = -(-vIn);
}