SPIRV-Cross/reference/shaders-msl/asm/vert/fake-builtin-input.asm.vert
Hans-Kristian Arntzen 314efdcc42 MSL: Fix declaration of unused input variables.
In multiple-entry-point modules, we declared builtin inputs which were
not supposed to be used for that entry point.

Fix this, by being more strict when checking which builtins to emit.
2019-05-31 13:23:34 +02:00

23 lines
353 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
float2 in_var_POSITION [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.gl_Position = float4(in.in_var_POSITION, 0.0, 1.0);
return out;
}