SPIRV-Cross/reference/shaders/asm/frag/temporary-name-alias.asm.frag
2018-03-24 01:53:49 +01:00

11 lines
262 B
GLSL

#version 450
void main()
{
float constituent = float(0);
mat3 _mat3 = mat3(vec3(constituent), vec3(constituent), vec3(constituent));
float constituent_1 = float(1);
_mat3 = mat3(vec3(constituent_1), vec3(constituent_1), vec3(constituent_1));
}