31be74a853
Makes codegen from typical D3D emulation SPIR-V more readable. Also makes cross compilation with NotEqual more sensible. It's very rare to actually need the strict NaN-checks in practice. Also, glslang now emits UnordNotEqual by default it seems, so give up trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane default. |
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block-io-auto-location-assignment.vert | ||
empty-shader.nofxc.sm30.vert | ||
flatten-matrix-input.flatten-matrix-vertex-input.vert | ||
pass-array-by-value.vert |