SPIRV-Cross/shaders-msl
Bill Hollings 4185acc70d MSL: Fixes from review for SPV_KHR_physical_storage_buffer extension.
- Assign ulongn physical type to buffer pointers in short arrays
  when array stride is larger than pointer size.
- Support GL_EXT_buffer_reference_uvec2 casting
  buffer reference pointers to and from uvec2 values.
- When packing structs, include structs inside physical buffers.
- Update mechanism for traversing pointer arrays when calculating type sizes.
- Added unit test shaders.
2022-07-01 16:10:41 -04:00
..
amd MSL: Support the SPV_AMD_shader_trinary_minmax extension. 2019-07-13 16:43:57 -05:00
asm Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
comp MSL: Fixes from review for SPV_KHR_physical_storage_buffer extension. 2022-07-01 16:10:41 -04:00
desktop-only MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag Promote Unreachable cases into break to avoid fallthrough. 2022-05-18 18:36:32 +02:00
intel MSL: Support the SPV_INTEL_shader_integer_functions2 extension. 2019-07-15 09:42:36 -05:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
masking MSL: Fix copy of arrays to/from stage IO variables. 2021-04-19 12:10:49 +02:00
tesc MSL: Add test for complex control point outputs. 2021-04-19 12:10:49 +02:00
tese MSL: Fix var names in test shaders to avoid reserved identifiers. 2022-03-03 10:19:04 +01:00
vert MSL: Add support for SPV_KHR_physical_storage_buffer extension. 2022-06-20 20:21:00 -04:00
vulkan MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3. 2020-10-13 00:25:32 -05:00