7b9eaf0b5e
In normal buffer blocks, every member must be declared, but for constants, you can technically mix and match, causing much pain and suffering ...
90 lines
1.8 KiB
GLSL
90 lines
1.8 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct _14
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{
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float _m0[3];
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};
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struct _15
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{
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float _m0[3];
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};
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constant spvUnsafeArray<float, 3> _93 = spvUnsafeArray<float, 3>({ 1.0, 2.0, 1.0 });
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constant spvUnsafeArray<float, 3> _94 = spvUnsafeArray<float, 3>({ -1.0, -2.0, -1.0 });
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struct main0_out
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{
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float4 m_4 [[user(locn1)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float4 m_3 [[attribute(0)]];
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float4 m_5 [[attribute(1)]];
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};
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static inline __attribute__((always_inline))
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float4 _102(float4 _107)
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{
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float4 _109 = _107;
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_14 _110 = _14{ { 1.0, 2.0, 1.0 } };
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_15 _111 = _15{ { -1.0, -2.0, -1.0 } };
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_109.y = (_110._m0[2] + _111._m0[2]) + _109.y;
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return _109;
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}
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.gl_Position = in.m_3;
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out.m_4 = _102(in.m_5);
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return out;
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}
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