SPIRV-Cross/reference/shaders-msl/intel/shader-integer-functions2.asm.comp
Chip Davis bc646574a6 MSL: Support the SPV_INTEL_shader_integer_functions2 extension.
This provides a few functions normally available in OpenCL to the SPIR-V
shader environment. These functions happen to be available in Metal as
well.

No GLSL, unfortunately. Intel has yet to publish a
`GL_INTEL_shader_integer_functions2` spec.
2019-07-15 09:42:36 -05:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct foo
{
uint a;
uint b;
int c;
int d;
};
kernel void main0(device foo& _4 [[buffer(0)]])
{
_4.a = clz(_4.a);
_4.a = ctz(_4.a);
_4.a = absdiff(_4.c, _4.d);
_4.a = absdiff(_4.a, _4.b);
_4.c = addsat(_4.c, _4.d);
_4.a = addsat(_4.a, _4.b);
_4.c = hadd(_4.c, _4.d);
_4.a = hadd(_4.a, _4.b);
_4.c = rhadd(_4.c, _4.d);
_4.a = rhadd(_4.a, _4.b);
_4.c = subsat(_4.c, _4.d);
_4.a = subsat(_4.a, _4.b);
_4.c = int(short(_4.c)) * int(short(_4.d));
_4.a = uint(ushort(_4.a)) * uint(ushort(_4.b));
}