SPIRV-Cross/reference/opt
Hans-Kristian Arntzen 07c76f66b5 MSL: Add {Base,}{Vertex,Instance}Index to bitcast_from_builtin_load.
Totally missed these, so float(index) would not work correctly for
negative numbers.
2019-08-29 13:56:37 +02:00
..
shaders GLSL: Fix post-depth coverage for ESSL. 2019-08-28 13:40:13 -05:00
shaders-hlsl Do not force temporary unless continue-only for loop dominates. 2019-07-26 10:39:05 +02:00
shaders-msl MSL: Add {Base,}{Vertex,Instance}Index to bitcast_from_builtin_load. 2019-08-29 13:56:37 +02:00