SPIRV-Cross/reference/shaders-msl-no-opt/frag/pull-interpolant-access-chain.msl23.frag
2021-07-13 12:25:18 +02:00

76 lines
2.0 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
interpolant<float4, interpolation::perspective> a_0 [[user(locn0)]];
interpolant<float4, interpolation::perspective> a_1 [[user(locn1)]];
interpolant<float4, interpolation::perspective> b_0 [[user(locn2)]];
interpolant<float4, interpolation::perspective> b_1 [[user(locn3)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
spvUnsafeArray<float4, 2> a = {};
spvUnsafeArray<float4, 2> b = {};
a[0] = in.a_0.interpolate_at_centroid();
a[1] = in.a_1.interpolate_at_centroid();
b[0] = in.b_0.interpolate_at_centroid();
b[1] = in.b_1.interpolate_at_centroid();
out.FragColor.x = in.a_0.interpolate_at_offset(float2(0.5) + 0.4375).x;
out.FragColor.y = in.a_1.interpolate_at_offset(float2(0.5) + 0.4375).y;
out.FragColor.z = in.b_0.interpolate_at_offset(float2(0.5) + 0.4375).z;
out.FragColor.w = in.b_1.interpolate_at_offset(float2(0.5) + 0.4375).w;
return out;
}