SPIRV-Cross/reference/opt/shaders-msl/frag/modf-access-tracking-function.frag
Hans-Kristian Arntzen 4561ecddbd Handle Modf/Frexp in more cases.
Consider it a write to a variable, similar to OpStore.
2021-11-07 11:36:44 +01:00

25 lines
358 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 vo0 [[color(0)]];
float4 vo1 [[color(1)]];
};
struct main0_in
{
float4 v [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
float4 _25 = modf(in.v, out.vo1);
out.vo0 = _25;
return out;
}