SPIRV-Cross/reference/shaders-reflection/asm
Hans-Kristian Arntzen a07441568e Overhaul how we deal with reserved identifiers.
- Do not silently drop reserved identifiers in the parser. This makes it
  possible to reflect identifiers which are reserved by the
  cross-compiler module.
- Instead of dropping the name, emit _RESERVED_IDENTIFIER_FIXUP in the
  source to make it clear that a name has been rewritten.
- Document what is reserved and not.
2020-08-21 16:33:27 +02:00
..
comp Handle physical pointers in reflection API. 2020-05-25 13:45:49 +02:00
aliased-entry-point-names.asm.multi.json Reflection: Emit reflection information for array size literalness. 2020-01-15 16:49:19 +01:00
op-source-glsl-ssbo-1.asm.comp.json Reflection: Add array stride/matrix stride reflection. 2020-01-15 17:01:35 +01:00
op-source-glsl-ssbo-2.asm.comp.json Reflection: Add array stride/matrix stride reflection. 2020-01-15 17:01:35 +01:00
op-source-hlsl-uav-1.asm.comp.json Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
op-source-hlsl-uav-2.asm.comp.json Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
op-source-none-ssbo-1.asm.comp.json Reflection: Add array stride/matrix stride reflection. 2020-01-15 17:01:35 +01:00
op-source-none-ssbo-2.asm.comp.json Reflection: Add array stride/matrix stride reflection. 2020-01-15 17:01:35 +01:00
op-source-none-uav-1.asm.comp.json Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
op-source-none-uav-2.asm.comp.json Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00