SPIRV-Cross/reference/opt/shaders-msl/asm
Hans-Kristian Arntzen 0909975655 MSL: Declare gl_WorkGroupSize constant with [[maybe_unused]].
Avoids ugly warnings on nearly every compute shader.
We could do analysis to detect whether we need to emit this constant,
but it's a bit tedious to figure out if an OpConstantComponent is
actually used by opcodes, so just make it simple.
2019-03-28 10:54:18 +01:00
..
comp MSL: Declare gl_WorkGroupSize constant with [[maybe_unused]]. 2019-03-28 10:54:18 +01:00
frag MSL: Emit proper name for optimized UBO/SSBO arrays. 2019-02-25 11:09:00 +01:00
tesc MSL: Return early from helper tesc invocations. 2019-02-24 12:17:47 -06:00
tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
vert Fix case where a struct is loaded which contains a row-major matrix. 2019-02-20 12:19:00 +01:00