0909975655
Avoids ugly warnings on nearly every compute shader. We could do analysis to detect whether we need to emit this constant, but it's a bit tedious to figure out if an OpConstantComponent is actually used by opcodes, so just make it simple.
21 lines
631 B
Plaintext
21 lines
631 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(4u, 1u, 1u);
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kernel void main0()
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{
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threadgroup_barrier(mem_flags::mem_threadgroup);
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threadgroup_barrier(mem_flags::mem_threadgroup);
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threadgroup_barrier(mem_flags::mem_none);
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threadgroup_barrier(mem_flags::mem_threadgroup);
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threadgroup_barrier(mem_flags::mem_threadgroup);
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threadgroup_barrier(mem_flags::mem_threadgroup);
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threadgroup_barrier(mem_flags::mem_none);
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threadgroup_barrier(mem_flags::mem_threadgroup);
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threadgroup_barrier(mem_flags::mem_threadgroup);
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}
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