SPIRV-Cross/shaders-hlsl/flatten/multiindex.flatten.vert
2022-02-16 21:53:24 +09:00

14 lines
170 B
GLSL

#version 310 es
layout(std140) uniform UBO
{
vec4 Data[3][5];
};
layout(location = 0) in ivec2 aIndex;
void main()
{
gl_Position = Data[aIndex.x][aIndex.y];
}