SPIRV-Cross/shaders-msl
Hans-Kristian Arntzen 09f550f718 Handle exponential explosion of code-gen during first phase of compile.
Certain patterns with OpVectorShuffle (and probably others) will cascade
to so large, that they can cause OOM. After we have observed
force_recompile, don't spend unnecessary memory emitting code which will
never be used.
2018-01-24 18:12:41 +01:00
..
asm Handle exponential explosion of code-gen during first phase of compile. 2018-01-24 18:12:41 +01:00
comp Disable mem_texture checks on MSL. 2018-01-09 14:09:29 +01:00
desktop-only Revert to not forcing gl_in/gl_out block for MSL, and add MSL gl_ClipDistance tests. 2018-01-08 16:18:34 -05:00
flatten Fixes from review of PR #373. 2018-01-05 23:22:36 -05:00
frag Add test for false loop init. 2018-01-23 21:15:09 +01:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
vert Fixes from review of PR #373. 2018-01-05 23:22:36 -05:00
vulkan Fixes from review of PR #373. 2018-01-05 23:22:36 -05:00