SPIRV-Cross/shaders/comp/modf.comp
Hans-Kristian Arntzen 75471fbb98 Initial commit.
2016-03-11 16:30:27 +01:00

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#version 310 es
layout(local_size_x = 1) in;
layout(std430, binding = 0) readonly buffer SSBO
{
vec4 in_data[];
};
layout(std430, binding = 1) writeonly buffer SSBO2
{
vec4 out_data[];
};
void main()
{
uint ident = gl_GlobalInvocationID.x;
vec4 i;
//vec4 v = frexp(in_data[ident], i);
//out_data[ident] = ldexp(v, i);
vec4 v = modf(in_data[ident], i);
out_data[ident] = v;
}