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0be20cd933
SPIRV-Cross
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reference
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Lukas Hermanns
0be20cd933
Renamed new test shaders to fit the naming convention in SPIRV-Cross.
2019-09-16 10:33:45 -04:00
..
opt
Renamed new test shaders to fit the naming convention in SPIRV-Cross.
2019-09-16 10:33:45 -04:00
shaders
Update the Metal shaders to account for changes in the shader compilation.
2019-09-11 15:06:05 -04:00
shaders-hlsl
HLSL query lod cleanups.
2019-07-24 11:34:28 +02:00
shaders-hlsl-no-opt
Deal correctly with sign on bitfield operations.
2019-08-26 11:36:36 +02:00
shaders-msl
Renamed new test shaders to fit the naming convention in SPIRV-Cross.
2019-09-16 10:33:45 -04:00
shaders-msl-no-opt
Update the Metal shaders to account for changes in the shader compilation.
2019-09-11 15:06:05 -04:00
shaders-no-opt
GLSL: Assume image and sampler can be RelaxedPrecision.
2019-08-27 17:15:19 +02:00
shaders-reflection
Employ heuristics to figure out how to emit SSBO/UAV reflection names.
2019-06-10 11:24:24 +02:00