30 lines
403 B
Plaintext
30 lines
403 B
Plaintext
#version 450
|
|
layout(local_size_x = 1) in;
|
|
|
|
layout(binding = 0, std430) buffer SSBO0
|
|
{
|
|
vec4 a;
|
|
} ssbo0;
|
|
|
|
// Does not seem to work in glslang yet in HLSL output, disable for now.
|
|
#if 0
|
|
layout(binding = 1, std430) buffer SSBO1
|
|
{
|
|
vec4 b;
|
|
} ssbo1[2];
|
|
|
|
layout(binding = 2, std430) buffer SSBO2
|
|
{
|
|
vec4 c;
|
|
} ssbo2[3][3];
|
|
#endif
|
|
|
|
void main()
|
|
{
|
|
#if 0
|
|
ssbo1[1].b = ssbo0.a;
|
|
ssbo2[1][2].c = ssbo0.a;
|
|
#endif
|
|
}
|
|
|