SPIRV-Cross/reference/opt
Bill Hollings 0c0fd98322 MSL: Use var name instead of var-type name for flattened interface members.
This allows two variables of the same struct type to be flattened
into the same interface struct without a member name conflict.

Add shaders-msl/frag/in_block_with_multiple_structs_of_same_type.frag
unit test shader to demonstrate this.
2022-03-04 11:38:53 -05:00
..
shaders Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
shaders-hlsl Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
shaders-msl MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
shaders-ue4/asm Do not forward expressions which carry a huge amount of dependencies. 2022-01-17 13:45:12 +01:00