SPIRV-Cross/shaders-hlsl/frag/readonly-coherent-ssbo.frag
2020-03-05 10:37:36 +01:00

13 lines
161 B
GLSL

#version 450
layout(set = 0, binding = 0) coherent readonly buffer SSBO
{
vec4 a;
};
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = a;
}