SPIRV-Cross/shaders-hlsl/frag/separate-combined-fake-overload.sm30.frag
2018-11-12 09:59:39 +01:00

22 lines
391 B
GLSL

#version 450
layout(location = 0) out vec4 FragColor;
layout(binding = 0) uniform sampler2D uSamp;
layout(binding = 1) uniform texture2D uT;
layout(binding = 2) uniform sampler uS;
vec4 samp(sampler2D uSamp)
{
return texture(uSamp, vec2(0.5));
}
vec4 samp(texture2D T, sampler S)
{
return texture(sampler2D(T, S), vec2(0.5));
}
void main()
{
FragColor = samp(uSamp) + samp(uT, uS);
}