SPIRV-Cross/reference
Hans-Kristian Arntzen 188dc8b13c
Merge pull request #1862 from flokart-world/feature/flatten-ubo-for-hlsl
HLSL: Make --flatten-ubo work correctly
2022-02-16 16:39:45 +01:00
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opt HLSL: Make --flatten-ubo work correctly 2022-02-16 21:53:24 +09:00
shaders Update references for GL_EXT_texture_buffer. 2022-01-14 14:57:24 +01:00
shaders-hlsl HLSL: Make --flatten-ubo work correctly 2022-02-16 21:53:24 +09:00
shaders-hlsl-no-opt Test aliased names in declared LUTs. 2022-01-18 12:39:16 +01:00
shaders-msl MSL: Rethink how opaque descriptors are passed to leaf functions. 2022-01-18 14:40:52 +01:00
shaders-msl-no-opt Merge pull request #1852 from KhronosGroup/fix-1850 2022-01-18 15:25:32 +01:00
shaders-no-opt GLSL: Ensure correct signed integer type for more texture functions. 2022-02-16 11:14:07 +01:00
shaders-reflection Correctly reflect declared buffer size for out of order members. 2021-11-07 10:08:17 +01:00
shaders-ue4/asm Do not forward expressions which carry a huge amount of dependencies. 2022-01-17 13:45:12 +01:00
shaders-ue4-no-opt/asm MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00