SPIRV-Cross/reference/opt/shaders
2019-03-26 15:21:12 +01:00
..
amd Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
asm GLSL/HLSL: Implement NMin/NMax/NClamp. 2019-03-21 15:26:46 +01:00
comp Always value-cast FP16 constants instead of using literals. 2019-02-20 12:30:01 +01:00
desktop-only Always value-cast FP16 constants instead of using literals. 2019-02-20 12:30:01 +01:00
flatten Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
frag Always value-cast FP16 constants instead of using literals. 2019-02-20 12:30:01 +01:00
geom Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
legacy Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
tesc Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
tese Fix input array size in tessellation evaluation shaders. 2019-01-09 10:47:16 +01:00
vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
vulkan Add generated reference shaders again 2019-03-26 15:21:12 +01:00