SPIRV-Cross/reference/opt
Hans-Kristian Arntzen 5d97dae1eb Move branchless analysis to CFG.
Traverse backwards instead, far more robust. Should elide basically all
redundant continue; statements now.
2019-08-27 10:19:19 +02:00
..
shaders Move branchless analysis to CFG. 2019-08-27 10:19:19 +02:00
shaders-hlsl Do not force temporary unless continue-only for loop dominates. 2019-07-26 10:39:05 +02:00
shaders-msl Do not force temporary unless continue-only for loop dominates. 2019-07-26 10:39:05 +02:00