SPIRV-Cross/reference/shaders-msl-no-opt/packing/matrix-multiply-unpacked-row-major.comp
2019-09-24 18:13:04 -04:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float2x4 m0;
float2x4 m1;
float2 v0;
float2 v1;
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(device SSBO& _11 [[buffer(0)]])
{
_11.v0 = _11.v1 * (float2x2(_11.m1[0].xy, _11.m1[1].xy) * float2x2(_11.m0[0].xy, _11.m0[1].xy));
_11.v0 = (_11.v1 * float2x2(_11.m1[0].xy, _11.m1[1].xy)) * float2x2(_11.m0[0].xy, _11.m0[1].xy);
_11.v0 = float2x2(_11.m1[0].xy, _11.m1[1].xy) * (float2x2(_11.m0[0].xy, _11.m0[1].xy) * _11.v1);
_11.v0 = (float2x2(_11.m1[0].xy, _11.m1[1].xy) * float2x2(_11.m0[0].xy, _11.m0[1].xy)) * _11.v1;
}