d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
20 lines
190 B
GLSL
20 lines
190 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct TestStruct
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{
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float4x4 transforms[6];
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};
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struct CB0
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{
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TestStruct CB0[16];
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};
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vertex void main0()
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{
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}
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