36 lines
1.1 KiB
GLSL
36 lines
1.1 KiB
GLSL
cbuffer _104 : register(b0)
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{
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column_major float2x3 _104_var[3][4] : packoffset(c0);
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};
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static float4 gl_Position;
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static float4 a_position;
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static float v_vtxResult;
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struct SPIRV_Cross_Input
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{
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float4 a_position : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float v_vtxResult : TEXCOORD0;
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float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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gl_Position = a_position;
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v_vtxResult = ((float(abs(_104_var[0][0][0].x - 2.0f) < 0.0500000007450580596923828125f) * float(abs(_104_var[0][0][0].y - 6.0f) < 0.0500000007450580596923828125f)) * float(abs(_104_var[0][0][0].z - (-6.0f)) < 0.0500000007450580596923828125f)) * ((float(abs(_104_var[0][0][1].x) < 0.0500000007450580596923828125f) * float(abs(_104_var[0][0][1].y - 5.0f) < 0.0500000007450580596923828125f)) * float(abs(_104_var[0][0][1].z - 5.0f) < 0.0500000007450580596923828125f));
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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a_position = stage_input.a_position;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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stage_output.v_vtxResult = v_vtxResult;
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return stage_output;
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}
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