SPIRV-Cross/reference/shaders
Hans-Kristian Arntzen 683c3f5c3f
Merge pull request #1530 from rdb/legacy-glsl-round
GLSL: Provide round/roundEven for legacy GLSL
2020-11-07 16:40:18 +01:00
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amd Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
asm GLSL: Support a workaround for loading row-major matrices. 2020-10-27 12:07:09 +01:00
comp GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
desktop-only GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
flatten Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag GLSL: Fix round/roundEven for legacy GLSL. 2020-11-06 17:34:38 +01:00
geom GLSL: Add support for transform_feedback3 geometry streams. 2020-09-30 13:01:35 +02:00
legacy Merge pull request #1530 from rdb/legacy-glsl-round 2020-11-07 16:40:18 +01:00
tesc Do not eagerly invalidate all active variables on a branch. 2019-07-24 11:17:30 +02:00
tese Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
vert GLSL: Support a workaround for loading row-major matrices. 2020-10-27 12:07:09 +01:00
vulkan Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00