SPIRV-Cross/reference/opt/shaders-msl/frag/for-loop-init.frag
2017-11-23 09:50:11 +01:00

67 lines
1.2 KiB
JavaScript

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
int FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
int _12;
int _27;
int _26;
int _43;
int _59;
int _83;
int2 _93;
int2 _139;
int _62;
int _128;
out.FragColor = 16;
for (int _140 = 0; _140 < 25; _27 = _140 + 1, _140 = _27)
{
out.FragColor += 10;
}
for (int _141 = 1; _141 < 30; _43 = _141 + 1, _141 = _43)
{
out.FragColor += 11;
}
int _142;
_142 = 0;
for (; _142 < 20; _59 = _142 + 1, _142 = _59)
{
out.FragColor += 12;
}
_62 = _142 + 3;
out.FragColor += _62;
if (_62 == 40)
{
for (int _143 = 0; _143 < 40; _83 = _143 + 1, _143 = _83)
{
out.FragColor += 13;
}
return out;
}
else
{
out.FragColor += _62;
}
int2 _144;
_144 = int2(0);
for (; _144.x < 10; _139 = _144, _139.x = _144.x + 4, _144 = _139)
{
out.FragColor += _144.y;
}
for (int _145 = _62; _145 < 40; _128 = _145 + 1, _145 = _128)
{
out.FragColor += _145;
}
out.FragColor += _62;
return out;
}