SPIRV-Cross/reference/opt/shaders-msl/frag/sampler-ms.frag
2017-11-23 09:50:11 +01:00

19 lines
502 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(float4 gl_FragCoord [[position]], texture2d_ms<float> uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]])
{
main0_out out = {};
int2 _17 = int2(gl_FragCoord.xy);
out.FragColor = ((uSampler.read(uint2(_17), 0) + uSampler.read(uint2(_17), 1)) + uSampler.read(uint2(_17), 2)) + uSampler.read(uint2(_17), 3);
return out;
}