SPIRV-Cross/reference/opt/shaders-msl/legacy/vert/transpose.legacy.vert
2017-11-23 09:50:11 +01:00

30 lines
611 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Buffer
{
float4x4 MVPRowMajor;
float4x4 MVPColMajor;
float4x4 M;
};
struct main0_in
{
float4 Position [[attribute(0)]];
};
struct main0_out
{
float4 gl_Position [[position]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant Buffer& _13 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = (((_13.M * (in.Position * _13.MVPRowMajor)) + (_13.M * (_13.MVPColMajor * in.Position))) + (_13.M * (_13.MVPRowMajor * in.Position))) + (_13.M * (in.Position * _13.MVPColMajor));
return out;
}