SPIRV-Cross/reference/opt/shaders/asm/frag/invalidation.asm.frag
2017-11-23 09:50:11 +01:00

12 lines
174 B
GLSL

#version 450
layout(location = 0) in float v0;
layout(location = 1) in float v1;
layout(location = 0) out float FragColor;
void main()
{
FragColor = (v0 + v1) * v1;
}