SPIRV-Cross/reference/shaders/vulkan
Hans-Kristian Arntzen 2cc374a0c8 GLSL: Implement GL_EXT_buffer_reference.
Buffer objects can contain arbitrary pointers to blocks.
We can also implement ConvertPtrToU and ConvertUToPtr.
The latter can cast a uint64_t to any type as it pleases,
so we will need to generate fake buffer reference blocks to be able to
cast the type.
2019-04-26 11:43:51 +02:00
..
comp GLSL: Implement GL_EXT_buffer_reference. 2019-04-26 11:43:51 +02:00
frag GLSL: Support emitting push constant block as a plain UBO. 2019-03-19 10:58:52 +01:00
rchit Make ray-tracing files .nocompat. 2019-03-27 10:04:42 +01:00
rgen Make ray-tracing files .nocompat. 2019-03-27 10:04:42 +01:00
rmiss Make ray-tracing files .nocompat. 2019-03-27 10:04:42 +01:00
vert GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8. 2019-01-30 15:45:24 +01:00