SPIRV-Cross/reference/shaders-ue4/asm/tesc
Chip Davis 68f0257f26 Use --preserve-numeric-ids when assembling test shaders.
This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00
..
hs-incorrect-base-type.invalid.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
hs-input-array-access.invalid.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
hs-texcoord-array.invalid.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
tess-factor-must-be-threadgroup.invalid.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00