SPIRV-Cross/reference/shaders-msl/desktop-only/tesc
Chip Davis 13df78bebf Unflatten inputs when copying to outputs.
This should fix a whole host of issues related to structs in the `Input`
class in a tessellation control shader.

Also, use pointer arithmetic instead of dereferencing the `ops` array.
This is critical in case we wind up stepping beyond the bounds of the
array.
2019-02-13 12:37:24 -06:00
..
arrayed-output.desktop.sso.tesc Never flatten outputs when capturing them. 2019-02-11 17:18:54 -06:00
basic.desktop.sso.tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
struct-copy.desktop.sso.tesc Unflatten inputs when copying to outputs. 2019-02-13 12:37:24 -06:00