SPIRV-Cross/shaders-msl/desktop-only
Chip Davis 13df78bebf Unflatten inputs when copying to outputs.
This should fix a whole host of issues related to structs in the `Input`
class in a tessellation control shader.

Also, use pointer arithmetic instead of dereferencing the `ops` array.
This is critical in case we wind up stepping beyond the bounds of the
array.
2019-02-13 12:37:24 -06:00
..
comp MSL: Support extended arithmetic opcodes. 2018-11-13 17:33:03 -06:00
frag MSL: Throw error on multisampled array textures. 2018-09-03 10:21:59 +02:00
tesc Unflatten inputs when copying to outputs. 2019-02-13 12:37:24 -06:00
vert Add test cases for SPV_KHR_shader_draw_parameters. 2018-08-29 12:04:29 -05:00