5ee6b46087
Code fixes from review. Refactor MSL tests back to using the SPIRV-Tools and glslang loaded by checkout_glslang_spirv_tools.sh.
30 lines
469 B
GLSL
30 lines
469 B
GLSL
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct UBO
|
|
{
|
|
float4x4 uMVPR;
|
|
float4x4 uMVPC;
|
|
float2x4 uMVP;
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
float4 aVertex [[attribute(0)]];
|
|
};
|
|
|
|
struct main0_out
|
|
{
|
|
float4 gl_Position [[position]];
|
|
};
|
|
|
|
vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]])
|
|
{
|
|
main0_out out = {};
|
|
out.gl_Position = (_18.uMVPR * in.aVertex) + (in.aVertex * _18.uMVPC);
|
|
return out;
|
|
}
|
|
|