43 lines
1.0 KiB
GLSL
43 lines
1.0 KiB
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct storage_block
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{
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uint4 baz;
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int2 quux;
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};
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struct constant_block
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{
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float4 foo;
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int bar;
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};
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#ifndef SPIRV_CROSS_CONSTANT_ID_0
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#define SPIRV_CROSS_CONSTANT_ID_0 3
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#endif
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constant int arraySize = SPIRV_CROSS_CONSTANT_ID_0;
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vertex void main0(device storage_block* storage_0 [[buffer(0)]], device storage_block* storage_1 [[buffer(1)]], constant constant_block* constants_0 [[buffer(2)]], constant constant_block* constants_1 [[buffer(3)]], constant constant_block* constants_2 [[buffer(4)]], constant constant_block* constants_3 [[buffer(5)]], array<texture2d<int>, 3> images [[texture(0)]])
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{
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device storage_block* storage[] =
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{
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storage_0,
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storage_1,
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};
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constant constant_block* constants[] =
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{
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constants_0,
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constants_1,
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constants_2,
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constants_3,
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};
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storage[0]->baz = uint4(constants[3]->foo);
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storage[1]->quux = images[2].read(uint2(int2(constants[1]->bar))).xy;
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}
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