SPIRV-Cross/reference
2021-06-03 11:37:45 +02:00
..
opt Add comment after inf/nan float number for clarifying. 2021-05-27 02:40:41 +08:00
shaders Add comment after inf/nan float number for clarifying. 2021-05-27 02:40:41 +08:00
shaders-hlsl Add comment after inf/nan float number for clarifying. 2021-05-27 02:40:41 +08:00
shaders-hlsl-no-opt Handle odd type for textureGather component. 2021-06-03 11:37:45 +02:00
shaders-msl Add comment after inf/nan float number for clarifying. 2021-05-27 02:40:41 +08:00
shaders-msl-no-opt Handle odd type for textureGather component. 2021-06-03 11:37:45 +02:00
shaders-no-opt Handle odd type for textureGather component. 2021-06-03 11:37:45 +02:00
shaders-reflection Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
shaders-ue4/asm MSL: Sort builtin IO block members by builtin type. 2021-04-19 12:10:49 +02:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00