SPIRV-Cross/shaders
2020-01-27 13:11:38 +01:00
..
amd Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00
comp Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
desktop-only Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
flatten Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
geom GLSL: Implement geometry shader passthrough extension. 2020-01-15 16:18:29 +01:00
legacy Support fma() in older GLSL targets. 2019-04-08 10:38:32 +02:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese GLSL: Fix array of input patch variables. 2019-12-10 12:02:12 +01:00
vert GLSL: Support GL_ARB_enchanced_layouts for XFB. 2020-01-27 13:11:38 +01:00
vulkan Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00