SPIRV-Cross/shaders-hlsl/frag/basic-color-3comp.sm50.frag
2018-09-11 20:57:56 +02:00

12 lines
166 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) in vec4 vColor;
layout(location = 0) out vec3 FragColor;
void main()
{
FragColor = vColor.xyz;
}