eb58f67727
Bandaid, might have to revisit this later.
10 lines
144 B
GLSL
10 lines
144 B
GLSL
#version 450
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layout(location = 0) out vec4 FragColor;
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layout(location = 1) in mat4 m;
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void main()
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{
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FragColor = m[0] + m[1] + m[2] + m[3];
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}
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