SPIRV-Cross/shaders-no-opt
Hans-Kristian Arntzen be944258be GLSL: Ignore bogus constant/undefs which use block types.
This is banned in more recent SPIR-V.
We cannot implement this in any reasonable way since block types don't
participate as normal types in GLSL.
2023-10-11 13:48:25 +02:00
..
asm GLSL: Ignore bogus constant/undefs which use block types. 2023-10-11 13:48:25 +02:00
comp GLSL: Add tests for subgroup iadd, fadd, imul, fmul 2023-05-01 15:51:54 +03:00
frag GLSL: Require mesh shader when using perprimitiveEXT in frag shader. 2023-08-17 12:07:11 +02:00
legacy/frag GLSL: Use for-loop fallback instead of do/while for legacy ESSL. 2020-06-29 12:50:31 +02:00
mesh GLSL: Emit inline invariant position for mesh shaders. 2023-08-17 12:45:54 +02:00
task Update mesh/task test references. 2022-09-12 12:46:14 +02:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan GLSL: Implement 64-bit image support. 2023-08-17 12:17:55 +02:00