SPIRV-Cross/reference/shaders-no-opt
Hans-Kristian Arntzen 175381fe08 GLSL: Handle some extreme edge cases in Output variable initialization.
Deal with patch blocks, arrays of patch blocks, arrays of blocks, etc.
2021-01-05 12:06:36 +01:00
..
asm GLSL: Handle some extreme edge cases in Output variable initialization. 2021-01-05 12:06:36 +01:00
comp Updated ref file for subgroups_basicvoteballot.vk.comp 2020-11-02 18:40:56 +01:00
frag GLSL: Emit nonuniformEXT in correct place for late-combined samplers. 2020-12-07 13:00:15 +01:00
legacy/frag Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan/frag MSL: Redirect member indices when buffer has been sorted by Offset. 2020-04-30 11:48:53 +02:00