SPIRV-Cross/reference/opt
Hans-Kristian Arntzen 17ad62eea4 MSL: Support edge case with DX layout in scalar block layout.
DX may emit ArrayStride and MatrixStride of 16, but the size of the
object does not align with that and expect to pack other members inside
its last member.

The workaround is to emit array size/col/row one less than we expect and
rely on padding to carve out a "dead zone" for the last member.
2020-04-20 15:29:24 +02:00
..
shaders Roll GLSLang, SPIRV-Tools and SPIRV-Headers 2020-03-30 11:03:43 -04:00
shaders-hlsl HLSL: Add support for treating NonWritable UAV texture as SRV instead. 2020-04-03 11:50:50 +02:00
shaders-msl MSL: Support edge case with DX layout in scalar block layout. 2020-04-20 15:29:24 +02:00
shaders-ue4/asm Roll GLSLang, SPIRV-Tools and SPIRV-Headers 2020-02-19 10:13:52 -05:00