SPIRV-Cross/reference/shaders-msl/comp/argument-buffers-image-load-store.msl2.argument.comp
Hans-Kristian Arntzen e2c95bdcbc MSL: Rewrite how resource indices are fallback-assigned.
We used to use the Binding decoration for this, but this method is
hopelessly broken. If no explicit MSL resource remapping exists, we
remap automatically in a manner which should always "just work".
2019-06-21 12:54:08 +02:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct spvDescriptorSetBuffer0
{
texture2d<float, access::write> uImage [[id(0)]];
texture2d<float> uImageRead [[id(1)]];
};
kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
int2 coord = int2(gl_GlobalInvocationID.xy);
spvDescriptorSet0.uImage.write(spvDescriptorSet0.uImageRead.read(uint2(coord)), uint2(coord));
}