SPIRV-Cross/reference/shaders-msl/comp/basic.comp
Hans-Kristian Arntzen d1479f871a MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
This avoids a lot of huge code changes.
Arrays generally cannot be copied in and out of buffers, at least no
compiler frontend seems to do it.

Also avoids a lot of issues surrounding packed vectors and matrices.
2019-10-24 12:22:30 +02:00

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#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
#include <metal_atomic>
using namespace metal;
struct SSBO
{
float4 in_data[1];
};
struct SSBO2
{
float4 out_data[1];
};
struct SSBO3
{
uint counter;
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(const device SSBO& _23 [[buffer(0)]], device SSBO2& _45 [[buffer(1)]], device SSBO3& _48 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
uint ident = gl_GlobalInvocationID.x;
float4 idata = _23.in_data[ident];
if (dot(idata, float4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875)
{
uint _52 = atomic_fetch_add_explicit((device atomic_uint*)&_48.counter, 1u, memory_order_relaxed);
_45.out_data[_52] = idata;
}
}